![]() ![]() It's almost exactly what you're after, it just requires an extra block. NOTE: This mod contains BOTH Large and Small Blocks. For those using Large Block Torpedo Parts previously, please switch over to this mod. TheWitch has retired from SE with all the mods pending takeover by new modders. switch between them to access your projects and tasks inside each space. you should delete the task document so Elasticsearch can reclaim the space. Meaning you can use merge-blocks to link the ship up, but the conveyors (while they work) will disconnect seamlessly when the merge block detaches. This is the re-uploaded Large Block Torpedo Parts MK2 compatible with Beta Version of SE. If you have multiple accounts and would like to merge them into one account. Here we do not need any additional space to execute the task. Any new requests to force merge the same indices will also block until the. (The connector block has always physics simulation enabled, Merge block do not)Īlso i have much simpler approach to this Transfer between grids, just by add "ability/feature" to the connector for teleporting player directly to the attached ship cockpit or other grid connector. We have to make it stable by changing the code. The block itself disable physics between that 2 grids trying to connect for few seconds (as without it, it is impossible to have perfect touch/alignment of 2 grids and will result in instant explosion) The " Gap" you see in Connector_block is to forbid the explosion when one of grids disconnect "while moving". The merge_block works fine for "modules" ideas (hydrogen_engine, ion-boosters, Battery_array.) but not sure for temporarily connections as they get random name on disconnect (new grid will be generated from disconnected blocks). This mod can be a "proof of concept" to make it Vanilla version. I'm taking a quick and hopefully fun look at Merge Blocks today, including (at the time of this video) one or two issues. You use a projector to build a merge block and. ![]() Also they're good for making warhead launchers and stuff. I'll design different pieces of the ship, decide what looks good, and merge the pieces together. ![]() I've used them even in creative mode during ship building. There is already nice mod for this but without "airtightness" and "no-gap". Merge blocks are supposed to be used for permanent connections according to the devs. ![]()
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